Modding is a process
Development, Contact, References, the whole design RIGHT here!
Published on January 15, 2008 By Zyxpsilon In Modding

 

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FLASH NEWS BAR:

Read post #44... the last 'status' update before release of version 06-A!!


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This will be the *ONLY* thread where those interested by anything about X-Worlds will find my latest development stuff and most recent comments.

Since i feel the next version (05-D) will probably be a thorough step forward into much more features, it's time for a quick rundown over the issues at hand;

- This task is progressing smoothly and i seriously believe the whole package should provide you all with an extensive set of graphics, gameplay modifications & a huge amount of FUN.
- Promoting this mod, is obviously a good reason to use the bandwidth and you'll get what you came here for!

- So, as of today (again!)... i have decided to share the temporary "TitleBack.png' file.

----

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If you want to comment, observe, report, ask something about any subjects, feel free to drop a post in here & i'll try to cope with the conversation(s).
And, i'll do my very best to answer your needs while maintaining this thread during the weeks & months ahead.

In the meantime, i'm working on all of that extra stuff mentioned in the zip/readme.
Which is to say or repeat -- ENJOY!


- Zyxpsilon.


Comments (Page 3)
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on Jul 13, 2008
private message attachement on i mod is fixed sry, the plugins needed an update

-Stefan
on Jul 13, 2008
Yup, just got there about 5 minutes ago and **whatta relief**... tks for the swift response and this 'update', Stefan!

Now moving onto, some serious work on MrKorx' Asa Queries and the actual useful I-Mod resource to provide them straight to him in due time.
on Jul 13, 2008
By the way Zyx, if you ever want versions of the ships I gave you in smaller or larger hull sizes I know how to do it with just a simple editing of the xml files.
on Jul 14, 2008
If it isn't too much trouble(s), it might come handy later once i begin creating (ahem, possibly assembling your work and fixing a few small things on resulting 'templates') the fleets themselves - unless, of course, you'd be somehow interested in receiving a few pics just like we did for the Avenger_Barracuda_Retaliator triplet set.

UFOD; the *8* Alien ships are extremely simple to do, in fact, since they're basicly a random stash of cyan big squares. Skyranger and Interceptor, more like a redux of Avenger. Firestorm is a gimmicky circle.
TFTD; these *8* are a bit more angularish edgy in cases & brownishly kinda. Manta, Leviathan & Hammerhead... much more involving on the round edges.
APOC; *12*, some are weird elliptical saucers for Aliens but Humans' are much more complex as hinted about with the Annihilator shown in the previous splasher image i posted earlier. Civilians stuff are some truly amazing "car-likes".

Lemme know, and i'll patch up grouping picture(s) (progressively, on demand) for you to evaluate or to estimate design tasks.

Many thanks for the offer, anyway!
on Jul 14, 2008
Ok for example you have a ship called: Ship (yes I know it sounds impressive. And you want baby versions of your large hulled ship. Oh yeah before I continue this only works if you are using starting blank hulls like the two ships I made you.

Ship has to files in the SHIP folder to work:

Ship.xml
SO_UD_Ship0.shipcfg

First make a copy of both files and rename them (name can be anything):

shipsmall0.xml
S0_UD_shipsmall0.cfg (make sure the new name here matches the .xml file.

Next open up shipsmall0.xml in Notepad. There are 2 lines to change:

LargeHull6 becomes: SmallHull6
and
UD_Ship0 becomes: UD_Shipsmall0

Next open up S0_UD_shipsmall0.cfg in Notepad.
Change: BASE_HULL=S0_Large_6.x to BASE_HULL=S0_Small_6.x

Do not change that 6 otherwise it won't work. 6 represents the blank hulls.

Start a new game and they should appear.

That's it. I first did this when atlas7d made some Kzinti fighters for me but used small hulls instead of tiny hulls. A little editing in their files and presto it worked.

Start a new game and they should appear.

You can send me pics of the other ships. I have no idea when I can get to them.


on Jul 14, 2008
...Start a new game and they should appear.


If it's THAT easy, even i can do it just by following through some good advice from AF (clipping & pasting as a reference, right now)!! Thanks.

You can send me pics of the other ships. I have no idea when I can get to them.


I'm not in a rush either, if & when and i'll try to be as much informative as i can with a quick reference summary (visual precision) of whatever happens to come next.

First, i will probably send you all 8 UFOD Alien "squares" as mentioned earlier zipped as pseudo blue-print sheets representing the isometric perspectives png files i have handy. In the meantime, you can also download (if you must or really want to) the XW-Movies file since the biks (neutral and_or happy for most) do contain plenty of 3D drawings (in fast loading static loops format!) for each & all of these potential ships. The APOC_Annihilator version for Apocalypsion (happy) is the most "complex" of them all, in fact. The UFOD_Interceptor for X-Com, another one which is right in there too.
Just the intro flis of the original X-Com games would be somehow helpful to get some grasp over this entire "project" of close enough (but, modernized ala -- GC2 uniqueness feel) new ships.

Two links then, that you can visit if you'd be curious or need more informations;
X-Command
Strategy Core

I'll also use this opportunity to explain my overall intention about the whole fleets expectations and how i predict the style(s) should become. So that you can at least have a fair idea on the whole concept as it is or will be.

Thanks again, for everything - so far!
on Aug 06, 2008
want it?

Photobucket
on Aug 06, 2008
Yep, send it in! Asap.

After a few tiny tilts and a couple of elements resizing - it should be absolutely perfect for the task. That would complete the first zip of the major Trio of ships that will be uploaded in the library once i've got everything ready. But, since i'm inbetween PCs switch, HUGE improvement over what i had... it may take a week or two to adapt to the new OS (Vista HomePremium) and reinstall the extensive set of GDI programs which i normally use to work with... not counting GC2_DL/DA/TA games to test the mods in development.

Thanks again, and please do whatever else (if & when) i've sent you earlier.

on Aug 14, 2008
Alrighty...
back to work!

Here's the 'final' Retaliator -- greatly inspired by AF's above! & completely revamped with a few tricky overlapping structures; Two colony, One troop, Survey, Hyperwrapped IV, BlackHoleGun and two QuantumDrivers... plenty of defenses aboard.



This actually completes the introductory trio of ships which *MUST* be used to carry through each of the three special missions accordingly (alternate Tasks_Victory conditions) already hinted about in the currently (05-F) available tech-tree - I'll join an update to reflect their proper use with pre-built designs & required components.

Note that those (Avenger, Barracuda, Retaliator) will be zipped into an extra mod file which includes the necessary 13 ship-styles by default; XW-Ships.

Eventually, WE will (should) have some more for you all!

Many (3x) TKs, AF.
on Jan 29, 2009

Bumped for status update notification!

on Jan 29, 2009

Will the next version be compatible with TA?

 

 

on Jan 30, 2009

Nope... although in the long term, i may give this "task" a try but since the ships aren't directly compatible with TA and the tech-tree would need extensive editing (not even planning to have multiple versions of such a tree, anyway) i'd rather concentrate on finishing the entire concept first -- which may come much faster than i previously thought.

It wouldn't be all that tough, btw, for anyone to transfer a few things and possibly make it all run straight into TA by editing the following set of files;

- RaceConfig.xml

- PlanetaryImprovements.xml

- TechTree.xml (with probably a general Terran framework and inserting the TerrorStar node along with a few more tricky slots)

-.....

 

Hold it, maybe i CAN (and should) do it right now all by myself and integrate the process and alternate files necessary in a folder of its own?

Guess i'll have to!

Be patient.

And, consider it done for 06-A zips.

 

on Feb 19, 2009

Bumped for status update on "Flash News Bar"!

on Mar 17, 2009

Fleets & Ships are rolling out just fine, here's a quick glimpse over the current Manta (which i had terrible problems with for it's weird curvy X-Com shape!);

Final Manta!

Three espionage modules (new), the sensors & support thumbnails... on the left side!

How does April 1st or 15th sounds to those still interested by version 06-A?

Once Demigod is finally out, maybe we'll get to have some precious devs working at GC2 updates...

Here's hoping - all goes well until then.

 

on Mar 22, 2009

Terraforming System

Just a quick glance over the upcoming Terraforming system.

Bottom row are Super-Projects found in the "World of Prairies" group and most of the rest are Improvable tiles you'll find on Extremes Planets or even temporarily build on other planets for some tricky bonuses.

Three more weeks, or less --- for X-Worlds version 06-A.

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